Round 1
0 darts
TO THE OCHE
Next target 1
0 / 21 cleared Best: —
FIND YOUR RHYTHM

A little focus.
A great finish.

Two taps. One dart.
Make each one count.

THIS VISIT
0 cleared
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TAKE A BREATH. TAKE YOUR SHOT.

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Two taps: lock line, then height.

Around the Clock darts: rules and progress tracking

Hit 1, then 2, and keep going through 20 before finishing on bull. Around the Clock gives every part of the board a turn. Here, your challenge is to complete the sequence using as few darts as possible.

The order and the finish

Start with 1 as your current target. Any single, double or treble of that number advances you one step. A double does not skip two numbers and a treble does not skip three. The next dart in the same visit can be aimed at your new target.

Around the Clock targetsStart at the highlighted 1. Hit 1 through 20 in order, then either bull. Any ring advances one step.11 → 2 → … → 20Any ring · One stepThen bull · Either ring

After 20, hit either outer bull or inner bull to finish. Bull is a separate twenty-first target. An early bull does not count towards the finish. A wrong number or miss uses a dart but leaves your current target unchanged; progress never resets just because you miss or finish a visit.

A worked sequence

Your first dart hits single 1, so your target becomes 2. Your second hits treble 2, which advances you to 3, not 5. Your third hits 7: you stay on 3. Record three darts used, two targets cleared and 3 as the next target. At your next visit, double 3 clears just 3 and you move to 4.

The shortest possible game here is 21 darts: one hit for each number plus one for bull. The game ends as soon as the final bull lands; you do not need to use all three darts in that visit.

Play on a physical board

For solo practice, use the same sequence and count every dart, including misses. With friends, give each person their own next-target entry and take three-dart visits in turn. The first person to finish wins under the rule you agree before starting. Take darts out only when everyone has finished checking the visit.

A simple paper tracker

Write “1 2 3 … 20 BULL” across the page, leaving room to tick each target. Underneath, keep a visit log with darts used and the next target. Tick only the target you were actually trying to hit at that moment.

Recording the first two visits of a practice game
VisitDarts hitDarts used in totalNext target
11, T2, 733
2D3, 4, miss65

After those visits, tick 1, 2, 3 and 4. Keep a running dart total even on a visit where nothing is cleared. At the finish, compare your total with your previous attempts; a consistent method matters more than a complicated scoreboard.

Agree real-board variations first

Around the Clock has house rules. Some games stop at 20; others require a final bullseye or restrict practice to doubles or trebles. The Target Darts games overview describes another version with a reset rule. This site keeps progress through misses and accepts either bull at the end. Agree the target areas, advancement and finish before comparing scores with someone using a different version.

Useful practice habits

  • Find the next number on the board before your visit. The sequence follows number value, not neighbouring segments.
  • Aim at the broad single area while learning. A difficult treble brings no extra advancement here.
  • Keep counting misses. A lower total next time is a clearer improvement than remembering only good visits.
  • Spend a few separate practice darts on targets where you often get stuck, then try the full sequence again.

Playing in your browser

The horizontal marker is moving when a dart is ready. Press the main button to lock the line, then press again to lock the height and throw. Space or Enter works when you are outside a form control. Wait for the dart to land before the next throw; after three darts, press “Next three darts”.

Progress and personal bests stay in this browser when storage is available. The selector keeps a separate solo game for each choice. A completed solo game can share a result challenge with a nickname; there is no live human or computer opponent in these practice games.

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