Around the Clock darts: rules and progress tracking
Hit 1, then 2, and keep going through 20 before finishing on bull. Around the Clock gives every part of the board a turn. Here, your challenge is to complete the sequence using as few darts as possible.
The order and the finish
Start with 1 as your current target. Any single, double or treble of that number advances you one step. A double does not skip two numbers and a treble does not skip three. The next dart in the same visit can be aimed at your new target.
After 20, hit either outer bull or inner bull to finish. Bull is a separate twenty-first target. An early bull does not count towards the finish. A wrong number or miss uses a dart but leaves your current target unchanged; progress never resets just because you miss or finish a visit.
A worked sequence
Your first dart hits single 1, so your target becomes 2. Your second hits treble 2, which advances you to 3, not 5. Your third hits 7: you stay on 3. Record three darts used, two targets cleared and 3 as the next target. At your next visit, double 3 clears just 3 and you move to 4.
The shortest possible game here is 21 darts: one hit for each number plus one for bull. The game ends as soon as the final bull lands; you do not need to use all three darts in that visit.
Play on a physical board
For solo practice, use the same sequence and count every dart, including misses. With friends, give each person their own next-target entry and take three-dart visits in turn. The first person to finish wins under the rule you agree before starting. Take darts out only when everyone has finished checking the visit.
A simple paper tracker
Write “1 2 3 … 20 BULL” across the page, leaving room to tick each target. Underneath, keep a visit log with darts used and the next target. Tick only the target you were actually trying to hit at that moment.
| Visit | Darts hit | Darts used in total | Next target |
|---|---|---|---|
| 1 | 1, T2, 7 | 3 | 3 |
| 2 | D3, 4, miss | 6 | 5 |
After those visits, tick 1, 2, 3 and 4. Keep a running dart total even on a visit where nothing is cleared. At the finish, compare your total with your previous attempts; a consistent method matters more than a complicated scoreboard.
Agree real-board variations first
Around the Clock has house rules. Some games stop at 20; others require a final bullseye or restrict practice to doubles or trebles. The Target Darts games overview describes another version with a reset rule. This site keeps progress through misses and accepts either bull at the end. Agree the target areas, advancement and finish before comparing scores with someone using a different version.
Useful practice habits
- Find the next number on the board before your visit. The sequence follows number value, not neighbouring segments.
- Aim at the broad single area while learning. A difficult treble brings no extra advancement here.
- Keep counting misses. A lower total next time is a clearer improvement than remembering only good visits.
- Spend a few separate practice darts on targets where you often get stuck, then try the full sequence again.
Playing in your browser
The horizontal marker is moving when a dart is ready. Press the main button to lock the line, then press again to lock the height and throw. Space or Enter works when you are outside a form control. Wait for the dart to land before the next throw; after three darts, press “Next three darts”.
Progress and personal bests stay in this browser when storage is available. The selector keeps a separate solo game for each choice. A completed solo game can share a result challenge with a nickname; there is no live human or computer opponent in these practice games.
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